You even have to hook up the “logistics” to the appropriate place-usually the main hub-for these things to function. Rather, the modules all have these connections hardwired into them, and you’re merely telling the stuff where to go. The equipment obviously needs to be physically connected to function, but you’re not physically routing oxygen lines. The way you connect these devices isn’t really physical, rather, it’s more of a logical connection. When you build, say, a life support device, you have enter connections mode to connect it to the rest of the station. I know for sure in the custom game mode, you can have these connections happen automatically. One of my biggest gripes with Base One is how everything connects together. Despite these rooms being specialized, you still have to build the equipment that goes into them-and you have to make sure they’re connected properly. Sometimes, modules can’t connect to certain ends, like in the case of the solar module, or the docking module. Building in Base One is very simple: each module usually only has four points to which you can connect other modules. The hub obviously isn’t enough for people to survive-and certainly not enough for the people to thrive-so you must build off of it by adding specialized rooms, or modules, each automatically connected by a corridor. If for some reason this hub is destroyed or otherwise rendered inoperable, your station will fail. To start off, you have a hub building-this hub is the heart of the station. You have to build stations for many purposes-at first it’s for support reasons, but later you must make more permanent living facilities-and even fight off those that threaten the safety of your stations. The only way to survive is to help each other out, and that manifests into space station building gameplay. The mothership is destroyed, marooning the convoy far from home. You and a convoy of ships pass through a wormhole to the systems beyond, hoping to colonize unknown space, but disaster strikes. In it, you play as a station manager who survived a catastrophic event. It’s not exactly a hard “simulation” but it’s definitely focused on survival and the harsh realities of life living in the void.īase One is a base building and management game with some strategy and simulation sprinkled in. But Starbase Startopia was more like building a gas station or truck stop in space, Base One takes a serious, almost hard sci-fi look at building extra solar space habitats. There have been a few I’ve played over the years, and even a few I enjoyed like Starbase Startopia. I always wanted to play a really good base management and/or building game with a focus on space stations.
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