![]() The designers don't even trust you can do a sneak mission on your own: you have to follow a character (with a marker on top of her head!) as she does the sneaking for you! 5) generic enemies with braindead AI and genereic, empty world 6) it's $70 !!! Really!? It's not even worth $50! If you buy it (which you shouldn't) wait for a 75% discount. 4) expect pop-up triggers (press "E" to do this) and numbers (damage done) everywhere. The talking bracelet is annoying as hell, several other character you wish you could just kill off to silence them (which you can't. She's a terribly written, constantly cussing entitled, whiny POS. No, it's not because she's black, so stow the "racist!" outcry. Remember the "interactive" CD-ROM movies in the 1990s? First hour feels like that. The real problems why Forspoken is a below average game are: 1) technical issues (framerate drops, stuttering) graphically it's not impressive (will probably be fixed eventually) 2) gameplay: it feels like watching a movie. Just making the main character a black female New Yorker does not make a game woke. Expect a LOT Forspoken is NOT really woke. The real problems why Forspoken is a below average game are:ġ) technical issues (framerate drops, stuttering) graphically it's not impressive (will probably be fixed eventually)Ģ) gameplay: it feels like watching a movie. We all have to do better in order for any of this to change. I'd figure by now most people know how toxic the work environments are in the gaming industry, but we still continue to purchase from these employers and allow them to operate, despite the knowledge we have. It's our fault too for buying their games which translates to - I see you, I hear you, but I don't care. This is why the industry is so very toxic to work in - one side uses, the other loathes but does nothing to change their situation because they're burned out and a burned out employee is more likely to go home and try to unwind than they are to work on getting themselves in a better work situation.Īnd lastly, us consumers have our part to own up to as well. This makes them easy prey for the industries employers. The video game industry and hobby are full of complacent folk with low self-worth. If they aren't being compensated fairly for their time, they need to find somewhere else to work, that simple. Though, some places may have a union approach, but either way, it's up to the individual to negotiate their value (pay). In the West it's just like any other employee-at-will situation. ![]() Originally posted by Nicky the Hutt:Don't developers get a flat salary set by the job market? So just for that the price of a game doesn't matter to their salary.
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