![]() He was interviewed by Tom "Mugwum" Bramwell in Bloody Interviews: History and his outside interests includes automobile modification, Disneyland, weather, and other computing topics. He was making games for profit even while working on a Bachelor's of Science degree in Computer Science at the University of Washington. While in college, he worked as a Research Engineer at the school's department of technical communications and built up his programming skill. He started programming at age 12 after his first initial contact with computers, with his first real game made on a loaned Timex Sinclair in a month long spree. The first game he was offered money for was Text Adventure Maker and even though this was cancelled it started Goble's professional game programming career. ![]() Another early creation of his is Galactic Battle, a sort of enriched variant on the classic Space Invaders that was included on Big Blue Disk Issue #39 put out by Softdisk Publishing. He left Monolith in 2002 with co-workers and co-founders Garrett Price and Bryan Bouwman to form HipSoft (later joined by Kevin Kilstrom from 2007 to 2014) and create family friendly games for the casual games market, most notably the Build-a-lot series. ![]() He left to found HipSoft after finding he no longer enjoyed working at Monolith since the company had expanded and so he quit to make small causal games with a small team that focused on fun instead of graphics technology. Prior to working at Monolith he developed children's educational software as Senior Software Engineer for Edmark Corporation as well as selling games to Softdisk. He left HipSoft in November 2014 to take up a position at Glu Mobile as technical director, before moving to in July 2016 as chief technology officer. He presented a talk at the 2008 Game Developers Conference entitled " Player-Generated Content in Casual Games". ![]() "WAP stands for Windows Animation Package. The package implements real software sprites and flicker-free sprite animation under Microsoft Windows. WAP was developed for use with 8-bit color but is able to execute on systems using less than 256 colors as well. The heart of WAP is the WAP.OBJ file which is linked with the Windows application that wants to use WAP's services. Also, a new version of MicroMan is being sold by Brian’s casual games company HipSoft ($19.95).Goble." - MicroMan readmeĪdventures of MicroMan longplay on YouTube WAP also consists of 3 utility applications for capturing sprites, editing rooms/maps, and manipulating palettes. Classic DOS Games also has a shrine that includes walkthroughs for the first two games in the series (adventures three and four were planned but ultimately unreleased). You can download the shareware version of the first adventure and find out more about it on Andrew Turnbull’s MicroMan fan page. You probably saw the game on one of those 1000-in-1-type Windows CDs back in the day. However, it’s notable for being (I think) one of the earliest platformers on Windows 3.1 to feature smooth animation and sound effects, thanks to creator Brian Goble’s Windows Animation Package ( WAP). The Adventures of MicroMan is moderately fun but not a terribly exciting game series by today’s standards. Man, seeing this (submitted by Bood_War) brought back a crusty memory or two. There are a few interesting games people mentioned that I wanted to cover before we go! I decided we’ll have one last day of Classics Week before we return to new news. Classic: The Adventures of MicroMan By: Derek Yu On: June 9th, 2009
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